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The Book Of Distance : VR

Project type

Virtual Reality

Role

I've worked as consultant in last phase before publishing

Type

Narrative VR experience

I've worked on The Book of Distance, a narrative VR experience produced by the National Film Board of Canada. My role focused on performance optimization and bug fixing during the final development phase. I collaborated with a multidisciplinary team to ensure the experience ran smoothly across target devices, using profiling tools to identify bottlenecks and streamline rendering and interaction systems. My work contributed to the project’s stability and polish before its official release on SteamVR and Oculus platforms.

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